Gary Stager, an internationally recognized educator, speaker and consultant, is the Executive Director of The Constructivist Consortium. Since 1982, Gary has helped learners of all ages on six continents embrace the power of computers as intellectual laboratories and vehicles for self-expression. He led professional development in the world's first laptop schools (1990), has designed online graduate school programs since the mid-90s, was a collaborator in the MIT Media Lab's Future of Learning Group and a member of the One Laptop Per Child Foundation's Learning Team.
When Jean Piaget wanted to better understand how children learn mathematics, he hired Seymour Papert. When Dr. Papert wanted to create a high-tech alternative learning environment for incarcerated at-risk teens, he hired Gary Stager. This work was the basis for Gary's doctoral dissertation and documented Papert's most-recent institutional research project.
Gary's recent work has included teaching and mentoring some of Australia's "most troubled" public schools, launching 1:1 computing in a Korean International School beginning in the first grade, media appearances in Peru and serving as a school S.T.E.M. Director. He was a Visiting Professor at Pepperdine University and Senior Editor of District Administration Magazine. His advocacy on behalf of creativity, computing and children led to the creation of the Constructivist Consortium and the Constructing Modern Knowledge summer institute.
In 1999, Converge Magazine named Gary a "shaper of our future and inventor of our destiny." The National School Boards Association recognized Dr. Stager with the distinction of "20 Leaders to Watch" in 2007. The June 2010 issue of Tech & Learning Magazine named Gary Stager as "one of today's leaders who are changing the landscape of edtech through innovation and leadership." CUE presented Gary with its 2012 Technology in Learning Leadership Award. A popular speaker, Dr. Stager was a keynote speaker at the 2009 National Educational Computing Conference and at major conferences around the world. He has been a Visiting Scholar at the University of Melbourne's Trinity College on several occasions.
Gary was the new media producer for The Brian Lynch/Eddie Palmieri Project - Simpatíco, 2007 Grammy Award Winner for Best Latin Jazz Album of the Year. Dr. Stager is also a contributor to The Huffington Post and a Senior S.T.E.M. and Education Consultant to leading school architecture firm, Fielding Nair International. Gary also works with teachers and students as S.T.E.M. Director at The Oaks School in Hollywood, California.
Dr. Stager's latest book, Invent To Learn - Making, Tinkering, and Engineering in the Classroom was published in May 2013 by Constructing Modern Knowledge Press.
Becca Rose is an artist, designer and educator. Her work investigates the kinds of embodied knowledges that emerge when folk-arts meet science and technology. She combines textile techniques, traditional crafts, and smart materials to explore how age-old knowledge in the hands can inform the way we think about new technologies.
Becca started her career studying Architecture, at the Bartlett, University College London, and has a masters degree in Design Education at Goldsmiths, London. In the past she has worked for Maker Ed, Intel, and numerous schools in the USA, UK and India. Currently she is a senior lecturer in media art and design at the University of the West of England, and a resident at the Pervasive Media Studio in Bristol. In her education work, Becca teaches electronics and programming through tactile computer interactions.
Kristopher 'Linus' Velez
Kristopher Velez, more commonly known as Linus, has been an avid gamer, tinkerer, maker, and programmer since childhood. Previously a video game developer, Linus fell in love with education while teaching game development to students at a summer camp. He followed this interest to the American School of Bombay where he researched and developed prototypes to test the impact Making & Tinkering has on student learning.
There he developed and taught two high school classes in Creative Coding and Making and has run multiple workshops on Video Game development, Robotics, prototyping and STEM-based curriculum for high school students. In addition, he developed Maker programs and student summits as well as worked with teachers across all divisions to integrate Making, Programming, and Game Development into their curriculum. Linus authored a book based on his research titled CodEd: Teaching Coding in the Classroom.
Currently, Linus heads Maker Learning at Consilience, bringing the passion, knowledge, and skills to support schools and teachers to implement learning through Making and build a Maker Culture in their unique contexts.
You can connect with Linus via Twitter: @LinusMakes